My experience with PICO-8
This weekend, I decided to try something different - programming a game in some esoteric environment. Since I don’t have a Commodore 64, I went with the PICO-8, and man did I have fun.
It reminded me a lot of programming in BASIC back in the day, typing in games from magazines and books.
Overview of features Built-in sprite and SFX editors Built-in editor for full retro experience Can edit files outside of the VM as well Pros I really liked at first the idea of programming inside the machine itself, but that quickly got tedious for me.